1. Game Details
- Game Engine
Adobe Director atau Macromedia
Director, Game Maker.
- Scenario Game
ESCAPE Wii 1
You are bored Wii witch who joined gangs wicked witch, so
want to move the palace to the fairy. Wii should take can door lock open and
move to the fairy land.
ADVENTURE Wii 2
Wii tired look of his people, The
Witch evil every day. They go to the
surrounding areas with the threat of magic. Wii decided to go from there.
Before that he invites his friends, but they are afraid. Runaway success, Wii
cross into the area fairy, where he meet the Queen of the fairy. He specially
trained, until it can be a fairy. The success of the Wii, make friends want to
imitate Wii. Unfortunately, the King of Magic catch them.
- Main Character
Wii Character
Wii have character generous, sacrificial, able to battle,
independent .
-- Character
Support
1. Rid Character
Rid is a friend of the Wii,
loyal, sacrificial, able to work together, and is able to protect his
friends.
2. Zill and Lea character
Zill and Lea is a best friend of wii who fought fight stick of the evil king. able
to work together.
3.Eda character
Able
to work together, sacrificial, and able to battle evil.
4.Figures queen Selena
Queen Selena a fairy queen kind, gentle, patient, loving to
the children fairy.
- Other Character
(Enemy)
The character of Evil
Evil king of corruption in the magic kingdom,
loud, angry
character Gorgon
A gate keeper magic kingdom,Evil, angry, stupid
.
- Game Play
Players must complete each step - a step in the process of
the game by finding the key, create a strategy to defeat the enemy, think fast .
- Artificial
Intelligent
The higher the level that will be passed higher
the penyelesainannya way. And the more complicated also how permainnanya.
Should be more nimble and well targeted.
Creative team:
Marshellina & Monica
email:
moniq_scramblemode@yahoo.com
selilulelo@yahoo.com
- Publish
• Apple
• Linux
• Windows
2. Positive Impact
a. Focus exercises while
playing
b. Train speed of thinking
c. Knowing a good
game Scenario
d. Making people happy and keen to play again.
e. Media Entertainment
3. Negative Impact
a. Creating emotions
b. addiction
c. Forget the time while playing.
4. Conclusion
That the game was too much to have benefits to the level of a person's intelligence
. Researching game- game more useful and
do not damage.
6. References
http://www.divinekids.com/DKA_download/page4.php
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